These rules are designed to balance realism with game mechanics, providing a structured yet flexible way to handle the physics of throwing large objects or creatures. The system accounts for both the strength of the character and the size of the object, creating clear thresholds for what is possible.
Note: Assumes normal gravity.
Creature Size | Damage per 10ft | Maximum Damage |
---|---|---|
Medium | 1d12 | 100d12 |
Large | 2d12 | 200d12 |
Huge | 4d12 | 400d12 |
Gargantuan | 8d12 | 800d12 |
Colossal | 16d12 | 1600d12 |
When throwing a massive object on another creature, calculate the damage by doing the following:
Example
A Giant throws a Huge Boulder on a barbarian. The Giant can throw that
boulder 150ft. Huge Boulder, 150ft is 15*4d12 = 60d12, around 360 damage
on average.
Terrain Type | Damage Modifier | Description |
---|---|---|
Grass | 100% | Standard damage |
Snow | 25% | Soft, cushioning surface |
Sand | 50% | Partially absorbs impact |
Water | 50% (beyond) | |
Rocky | 125% | Hard, uneven surface increases damage |
Wooden Floor | 100% | Standard damage, may break through |
Stone Floor | 110% | Slightly harder than standard |
Metal Surface | 120% | Very hard surface, increases damage |
Mud | 75% | Soft but can be dangerously deep |
Thick Vegetation | 80% | Branches and leaves provide some cushioning |
Note: The DM may adjust these modifiers based on specific circumstances or environmental factors.
For thrown objects, if gravity increases velocity, the Dungeon Master (DM) may apply an additional 25% damage, at their discretion.
A character's Strength (STR) determines the size of creatures and objects they can manipulate, push, or throw. Pushing is generally easier than throwing.
Strength Score | Maximum Size Manipulable |
---|---|
1-5 | Small |
6-10 | Medium |
11-20 | Large |
21-40 | Huge |
41-80 | Gargantuan |
81+ | Colossal |
Throwing distance depends on the size of the object and the thrower’s Strength. Larger creatures are harder to throw, while higher Strength allows for greater distances. A minimum Strength is required to throw creatures of larger sizes.
Throwing horizontally allows objects to be thrown 2-3 times further. The following distances are for horizontal throwing.
The formula to calculate throw distance is: Where:
Strength | Small (C=1, Smin=1) | Medium (C=2, Smin=6) | Large (C=3, Smin=11) | Huge (C=4, Smin=21) | Gargantuan (C=5, Smin=41) | Colossal (C=6, Smin=81) |
---|---|---|---|---|---|---|
10 | 135 ft | 30 ft | - | - | - | - |
20 | 285 ft | 105 ft | 45 ft | - | - | - |
30 | 435 ft | 180 ft | 105 ft | 33.75 ft | - | - |
40 | 585 ft | 255 ft | 165 ft | 71.25 ft | - | - |
50 | 735 ft | 330 ft | 225 ft | 108.75 ft | 27 ft | - |
60 | 885 ft | 405 ft | 285 ft | 146.25 ft | 81 ft | - |
70 | 1035 ft | 480 ft | 345 ft | 183.75 ft | 135 ft | - |
80 | 1185 ft | 555 ft | 405 ft | 221.25 ft | 189 ft | - |
90 | 1335 ft | 630 ft | 465 ft | 258.75 ft | 243 ft | 22.5 ft |
100 | 1485 ft | 705 ft | 525 ft | 296.25 ft | 297 ft | 71.25 ft |
Once upon a time in the rugged land of Mytharia, there was a burly barbarian named Thunk, whose muscles had muscles, and his diminutive yet daring friend, Bodo the Hobbit, who was often mistaken for a very enthusiastic mushroom.
One day, while on a quest to find the Legendary Ale of Eternal Belch, they came upon a vast chasm that split the earth like a giant's smile missing a tooth. It was too wide for even Thunk's legendary jump, which once cleared an entire tavern during a bar brawl.
Thunk scratched his head, causing a small avalanche of dandruff. "Thunk not know how to cross," he grunted.
Bodo, ever the resourceful hobbit, looked up with a gleam in his eye. "Thunk, you can throw me! Remember the rules from the Game Master's guidebook?"
Thunk's face lit up like a child discovering sweets. "Thunk throw Bodo! Bodo small, Thunk strong!"
With little preparation, because who needs that when you have raw power and optimism, Thunk picked up Bodo, who quickly tied a rope around his waist. "Make sure you aim for the soft bushes, Thunk!" Bodo squeaked, more excited than scared.
Thunk winded up like a catapult of olden times, his muscles bulging in ways that would inspire epic ballads. With a roar that echoed through the chasm, he launched Bodo into the air.
Bodo flew, screaming not in terror but in sheer exhilaration, his arms spread wide like he was trying to hug the sky. He soared over the chasm, his cloak flapping like a flag of unyielding friendship. He landed, surprisingly, not in bushes but into a conveniently placed haystack that was suspiciously there as if placed by a narrative convenience fairy.
After a moment of silence, Bodo popped out, hay in his hair, grinning from ear to ear. "I flew, Thunk! I actually flew!"
He quickly secured the rope to a sturdy tree, creating a makeshift zip line. Thunk, back on the other side, grabbed the rope with one hand, the other holding onto his axe, just in case the chasm decided to fight back.
With the grace of a boulder rolling down a hill, Thunk slid across the chasm, the rope creaking ominously but holding firm. He landed with a thud that shook the ground, right next to Bodo.
"Thunk make it!" he bellowed, lifting Bodo in a bone-crushing hug.
"Indeed, you did, my friend," Bodo gasped, patting Thunk's massive arm for air. "Now, let's find that ale. After this, I think we've earned it."
And so, with laughter echoing into the chasm, proving that even the widest gaps can be bridged with strength, friendship, and a touch of aerial acrobatics, they continued their adventure. Little did they know, the tale of Bodo's flight would be told in taverns for years to come, often followed by a round of the strongest ale, in honor of the barbarian and his flying hobbit.
A Dragon with STR 30 grabs a Large creature, takes altitude with it, and then releases it. The creature falls 50 feet and lands on normal grass terrain.
Handling the Large creature:
Falling damage calculation:
Rolling for damage:
Terrain modifier:
Conclusion: The Large creature takes 130 points of falling damage from being dropped 50 feet onto grass by the Dragon with STR 30.