Spell Index


Summon Water Elemental

Summon a powerful water elemental to fight at your side

Conjuration
Damage type: Physical
Action: Full
Components: V,S,M
Duration: minutes/level
Spell Lists: Arcane
Levels: 2,4,6,8,10
Origin: Archon

The Summon Water Elemental spell allows you to bring forth a formidable water elemental to aid you in battle. The elemental's strength and abilities grow with the caster's power, making it a versatile ally.

If a suitable body of water is present, the spell becomes a Transmutation spell, reducing the casting time to two ticks. Without a body of water, the spell functions as a Conjuration spell, taking three ticks to cast.

The Water Elemental shares the same Reflex Save as its caster and can move three times faster when in water, making it especially deadly in aquatic environments.

The caster can also produce more water elementals by opting to conjure weaker ones. If the caster selects a weaker level, he will conjure 2 water elementals, with a 50% chance of conjuring a third. If the caster opts to conjure elementals two levels below, he will conjure 4 of them, with a 50% chance of conjuring 2 more, and so on.

Special Abilities

Scaling

Attribute Level 2 Level 4 Level 6 Level 8 Level 10
Elemental Size Medium Large Huge Gargantuan Colossal
Attacks per Turn 3 4 5 6 9
Attack Damage 1d10 2d10 4d10 8d10 16d10
Strength per CL +2 +3 +4 +5 +6
Armor per CL +1 +2 +3 +4 +5
HP per CL 10 20 40 80 160
Speed per CL 1 ft 2 ft 4 ft 8 ft 16 ft
Magic Damage Resistance 10% 20% 30% 40% 50%
Attack Range 10 ft 20 ft 40 ft 80 ft 160 ft