The best elemental for stuns
Conjuration
Damage type: Lightning
Action: See text
Components: V,S,M
Duration: rounds/level
Spell Lists: Arcane,Divine,Nature
Levels: 2,4,6,8,10
The Summon Thunder Elemental spell allows you to call forth a powerful thunder elemental to assist you in combat and other endeavors. The elemental's abilities and strength increase with the caster's power, making it a versatile and formidable ally, harnessing the raw force of thunder and lightning.
If cast in an area with frequent thunderstorms or intense electrical activity, the spell becomes an Evocation spell, reducing the casting time to two ticks. Without such conditions, the spell functions as a Conjuration spell, taking three ticks to cast.
The Thunder Elemental's Will Save is equal to its spell DC - 10.
The caster can also produce multiple thunder elementals by opting to conjure weaker ones. If the caster selects a weaker level, they will conjure 2 thunder elementals, with a 50% chance of conjuring a third. If the caster opts to conjure elementals two levels below, they will conjure 4 of them, with a 50% chance of conjuring one more, and so on.
Thunderclap: Starting at level 2, the Thunder Elemental can unleash a deafening thunderclap at a single target, dealing 1d6 damage per STR and causing temporary deafness. The target must make a Constitution save against the elemental's STR check to avoid being deafened for 1d4 rounds.
Lightning Strike: At level 4, the Thunder Elemental can call down a bolt of lightning as a fast action. This ability acts like the Call Lightning spell, dealing 1d8 lightning damage per caster level to a single target within 60 ft.
Thunderous Charge: Unlocked at level 6, the Thunder Elemental can move at blinding speed in a straight line, passing through enemies and dealing 1d10 thunder damage per STR to each enemy in its path. Affected creatures must make a Dexterity save or be knocked prone.
Static Aura: Available at level 8, the Thunder Elemental generates an aura of static electricity, shocking all creatures within a 10 ft radius for 2d6 lightning damage per tick. Creatures within the aura must make a Fortitude save each tick to avoid being stunned for 1 round.
Tempest Wrath: At level 10, the Thunder Elemental can unleash its full power in a devastating tempest. For the next 3 ticks, the elemental's attacks deal double damage and all nearby enemies within a 30 ft radius are struck by lightning for 3d8 damage each tick. Enemies must make a Constitution save each tick or be paralyzed by the immense electrical surge.
Attribute | Level 2 | Level 4 | Level 6 | Level 8 | Level 10 |
---|---|---|---|---|---|
Elemental Size | Medium | Large | Huge | Gargantuan | Colossal |
Attacks per Turn | 2 | 3 | 6 | 9 | 12 |
Attack Damage | 1d10 (Thunder) | 2d10 (Thunder) | 4d10 (Thunder) | 8d10 (Thunder) | 16d10 (Thunder) |
Strength per CL | +2 | +3 | +4 | +5 | +6 |
Armor per CL | +0 | +1 | +2 | +3 | +4 |
HP per CL | 5 | 10 | 20 | 40 | 80 |
Movement Speed per CL | 30 ft | 40 ft | 50 ft | 60 ft | 80 ft |
Magical Damage Resistance | 10% | 20% | 30% | 40% | 50% |
Attack Range | 30 ft | 40 ft | 50 ft | 60 ft | 80 ft |