Summon a powerful fire elemental to fight at your side
Conjuration
Damage type: Physical
Action: Full
Components: V,S,M
Duration: rounds/level
Spell Lists: Arcane,Divine,Nature
Levels: 2,4,6,8,10
The Summon Fire Elemental spell allows you to call forth a blazing fire elemental to assist you in combat and other endeavors. This elemental is a force of pure destruction, embodying the ferocity and speed of fire, making it an ideal ally for overwhelming foes with intense heat and rapid attacks.
If cast in an area with abundant flames or extreme heat, the spell becomes an Evocation spell, reducing the casting time to two ticks. Without such conditions, the spell functions as a Conjuration spell, taking three ticks to cast.
The Fire Elemental's Will Save is equal to its spell DC - 10.
The caster can also produce multiple fire elementals by opting to conjure weaker ones. If the caster selects a weaker level, they will conjure 2 fire elementals, with a 50% chance of conjuring a third. If the caster opts to conjure elementals two levels below, they will conjure 4 of them, with a 50% chance of conjuring one more, and so on.
Fire Vigilance: Starting at level 2, the Fire Elemental's flames can reveal invisible units and illuminate areas affected by magical darkness within a 5 ft radius per caster level. This persistent light burns away illusions and reveals hidden dangers.
Fire Wall: At level 4, the Fire Elemental can create a wall of searing flames as a fast action. This ability acts like the Wall of Fire spell, dealing 1d6 fire damage per caster level to creatures within range. The wall persists for 1 minute and can only be used once per minute.
Fire Presence: Unlocked at level 6, the Fire Elemental can burn the surrounding area in a 5 ft radius per caster level. The caster can direct the elemental to spare certain objects or creatures from the flames. The burn deals damage equivalent to half of a Fireball spell per turn, spreading destruction in all directions.
Fire Swap: Available at level 8, the Fire Elemental can swap places with its caster once per minute. Upon swapping, a fiery explosion erupts at both the caster's and the elemental's original locations, dealing full Fireball damage. Fire Swap has no range limit and functions like Greater Teleport, allowing for strategic repositioning in combat.
Fireball: At level 10, the Fire Elemental can cast a Fireball spell every tick. This relentless barrage of explosive fireballs turns the battlefield into a blazing inferno, overwhelming enemies with sheer destructive power.
Attribute | Level 2 | Level 4 | Level 6 | Level 8 | Level 10 |
---|---|---|---|---|---|
Elemental Size | Medium | Large | Huge | Gargantuan | Colossal |
Attacks per Turn | 4 | 6 | 8 | 10 | 12 |
Attack Damage | 2d12 | 3d12 | 5d12 | 8d12 | 12d12 |
Strength per CL | +3 | +4 | +5 | +6 | +7 |
Armor per CL | +0 | +1 | +2 | +3 | +4 |
HP per CL | 4 | 8 | 16 | 32 | 64 |
Movement Speed per CL | 30 ft | 40 ft | 50 ft | 60 ft | 70 ft |
Magical Damage Resistance | 5% | 10% | 15% | 20% | 25% |
Attack Range | 10 ft | 15 ft | 20 ft | 25 ft | 30 ft |