Spell Index


Summon Air Elemental

The strongest elemental summon for physical damage

Conjuration
Damage type: Physical
Action: See text
Components: V,S,M
Duration: rounds/level
Spell Lists: Arcane,Divine,Nature
Levels: 2,4,6,8,10

The Summon Air Elemental spell allows you to call forth a powerful air elemental to assist you in combat and other endeavors. The elemental's abilities and strength increase with the caster's power, making it a versatile and formidable ally.

If cast in an area with strong air currents or winds, the spell becomes an Evocation spell, reducing the casting time to two ticks. Without such conditions, the spell functions as a Conjuration spell, taking three ticks to cast.

The Air Elemental's Will Save is equal to its spell DC - 10.

The caster can also produce multiple air elementals by opting to conjure weaker ones. If the caster selects a weaker level, they will conjure 2 air elementals, with a 50% chance of conjuring a third. If the caster opts to conjure elementals two levels below, they will conjure 4 of them, with a 50% chance of conjuring one more, and so on.

Special Abilities

Scaling

Attribute Level 2 Level 4 Level 6 Level 8 Level 10
Elemental Size Medium Large Huge Gargantuan Colossal
Attacks per Turn 2 3 6 9 12
Attack Damage 1d8 2d8 4d8 8d8 16d8
Strength per CL +2 +3 +4 +5 +6
Armor per CL +0 +1 +2 +3 +4
HP per CL 4 8 16 32 64
Flying Speed per CL 20 ft 30 ft 40 ft 80 ft 160 ft
Magical Damage Resistance 10% 20% 30% 40% 50%
Attack Range 30 ft 40 ft 50 ft 60 ft 80 ft