A chilling ray of frost that damages and slows enemies
Evocation
Damage type: Cold
Action: Standard
Components: V,S,M
Duration: Instantaneous
Spell Lists: Alchemy,Arcane,Divine,Nature,Psychic
Levels: 1,3,5,7,9,10
Range: medium (80ft)
Duration: 1 turn
As the spellcaster channels this frigid magic, the air around their hand crystallizes, forming intricate frost patterns. A beam of intense cold, visible as a blue-white ray, lances from their fingertips towards the intended target. Where it strikes, ice crystals bloom instantly, a creeping frost that seeps into flesh and metal alike, slowing and damaging all it touches.
The Ray of Frost is a powerful cold attack designed to damage and disable opponents. This chilling beam freezes flesh and metals, lowering both movement speed and reaction time for one turn (3 ticks). As the caster grows in power, the spell's potency increases dramatically. At higher levels, Ray of Frost can strike multiple targets, making it an effective tool for crowd control. At its most potent levels (9 and 10), the spell becomes truly fearsome, potentially turning victims into solid ice with a failed Fortitude save—a chilling fate indeed.
However, the Ray of Frost is not without its countermeasures. A skilled warrior wielding an enchanted shield may attempt to parry the freezing beam. Those caught in the spell's icy grip are not without hope either. Applying significant heat to the affected area can counteract the spell's effects. Additionally, the mystical frost can be dispelled by appropriate abjuration magic.
Tactically, Ray of Frost shines against foes reliant on speed or quick reactions, its slowing effect potentially turning the tide of battle. Its versatility extends far beyond combat as well. When used to freeze areas or objects, the spell's effects last for minutes per caster level, allowing for a wide range of creative applications. Starting at 7th level, this duration extends dramatically to days per caster level, opening up even more possibilities for long-term use.
Spell Level | Damage per CL | Targets | Slow to Reflex and Movement Speed | Additional Effects | Non-Combat Duration |
---|---|---|---|---|---|
1 | 1d3 | 1 | -10% | - | minutes/level |
3 | 2d3 | 2 | -20% | - | minutes/level |
5 | 4d3 | 3 | -30% | - | minutes/level |
7 | 8d3 | 4 | -40% | - | days/level |
9 | 16d3 | 5 | -50% | Fortitude save or be turned to ice | days/level |
10 | 32d3 | 10 | -100% | Fortitude save or be turned to ice | days/level |