Spell Index


Light

A burst of pure radiance suffuses the area, banishing shadows. Creatures that depend on darkness or low-light conditions find themselves exposed and disoriented.

Evocation
Action: Standard
Components: V,S,M
Duration: See text
Spell Lists: Alchemy,Arcane,Divine,Nature,Psychic
Levels: 1,3,5,7,9,10
Cast range: medium

Light conjures brilliant radiance that pierces even dim or gloomy conditions. It can operate in two distinct modes:

  1. Area Illumination (Default)

  2. Alternate Usage: Enchanting an Object or Person

Fighting in Bright Light

Countering Light

  1. Dispel Magic

  2. Darkness Spell

  3. Daylight Vision / Other Special Vision

Scaling

The Light spell is available at multiple levels. As you cast it at higher levels, both the area of effect (or emitted radius) and duration increase, mirroring its Darkness counterpart.

Spell Level 1 3 5 7 9 10
Area Size Medium Large Huge Gargantuan Colossal Colossal+
Number of Areas 1 2 4 8 16 32
Duration minutes/level hours/level days/level weeks/level Permanent Permanent (planet-scale)

Note: At Level 10, Light can permanently illuminate an entire planet or a similarly vast region.

Size Categories

Use the table below to gauge approximate radii (for both the default Area Illumination and the Alternate Usage when cast on an object/creature).

Size Category Spell Level Approx. Radius Description
Medium 1 20 ft Brightly illuminates a small room
Large 3 40 ft Floods an area the size of a large chamber with radiance
Huge 5 60 ft Enlightens an area comparable to a small building
Gargantuan 7 80 ft Illuminates an area about the size of a city block
Colossal 9 160 ft Bathes a small town district in brilliant light
Colossal+ 10 640 ft Floods a large portion of a town (or comparable region) in radiant glow