Spell Index


Light ball

A powerful light-based attack that both burns and blinds

Illusion
Action: Standard
Components: V,S,M
Duration: rounds/level
Spell Lists: Arcane
Levels: 2,4,6,8,10
Cast Range: Far
Counters: Fortitude Negates

The wizard launches a ball of light that both burns and blinds its opponents. While casting this spell, a wizard will close his own eyes to avoid becoming blind. To avoid the blind effect, opponents who are able to react before the spell hits (with a Reflex Save) are not blinded. If not, a Fortitude Save will avoid permanent blindness, with only a temporary blind effect taking place. The Blind effect can be removed by a healing spell that restores the missing hit points.

Scaling

Spell Level Damage per CL Radius If Fortitude Save succeeds
2 1d4 20ft Blinded for 1 turn
4 2d4 60ft Blinded for 2 turns
6 4d4 180ft Blinded for 3 turns
8 8d4 600ft Blinded for 4 turns
10 20d4 4000ft Blinded permanently, no Save