A powerful light-based attack that both burns and blinds
Illusion
Action: Standard
Components: V,S,M
Duration: rounds/level
Spell Lists: Arcane
Levels: 2,4,6,8,10
Cast Range: Far
Counters: Fortitude Negates
The wizard launches a ball of light that both burns and blinds its opponents. While casting this spell, a wizard will close his own eyes to avoid becoming blind. To avoid the blind effect, opponents who are able to react before the spell hits (with a Reflex Save) are not blinded. If not, a Fortitude Save will avoid permanent blindness, with only a temporary blind effect taking place. The Blind effect can be removed by a healing spell that restores the missing hit points.
Scaling
Spell Level | Damage per CL | Radius | If Fortitude Save succeeds |
---|---|---|---|
2 | 1d4 | 20ft | Blinded for 1 turn |
4 | 2d4 | 60ft | Blinded for 2 turns |
6 | 4d4 | 180ft | Blinded for 3 turns |
8 | 8d4 | 600ft | Blinded for 4 turns |
10 | 20d4 | 4000ft | Blinded permanently, no Save |