Spell Index


Invisibility

Embrace the shadows. Become a ghost among the living

Illusion
Action: Standard
Components: V,S,M
Duration: See text
Spell Lists: Arcane
Levels: 2,4,6,8,10

The Invisibility spell is a powerful incantation that allows the caster to render an object or a willing creature invisible. This magic goes beyond mere visual concealment; it envelops its target in a mystical veil that blurs its presence in the physical world.

When cast, the target gradually fades from view, its outlines becoming hazy before disappearing completely. The conferred invisibility is more than just visual absence. It also muffles sounds produced by the target and even masks its scent, making detection by conventional means extremely difficult.

Countering the Invisibility spell requires exceptional awareness:

  1. Visual Detection: Opponents with a clear line of sight to an invisible creature are granted an automatic Will Save. On a successful save, the invisible creature becomes fully visible to that character, negating all benefits of the spell for them.

  2. Sound-based Detection: If the invisible creature is wearing heavy, normally noisy armor that's only silent due to the spell's effects, opponents within earshot are granted a Will Save. Success allows the GM to indicate the general direction of the sound.

  3. Scent-based Detection: If the invisible creature has a distinct odor that would typically be noticeable, nearby opponents with a keen sense of smell are granted a Will Save. Success allows the GM to hint at the general area where the scent originates.

For both sound and scent-based detection, a successful Will Save not only provides location information but also fully negates the invisibility effect for that character, rendering the creature visible, audible, and odorous to them.

An invisible creature that successfully executes a stealth attack can strike their target's weak points with deadly precision, inflicting automatic critical hits with weapons and spells requiring an attack roll.

The Invisibility spell has limitations:

A few additional details:

Scaling

Level Range Duration DC Bonus Attacks before losing invisibility
2 Touch minutes/level +2 1
4 Close hours/level +4 2
6 Close hours/level +8 4
8 Close days/level +16 12
10 Medium Permanent +32 No limit

Examples

  1. A wizard drinks a DC 20 invisibility potion and attempts to slip past two alert guards. As he walks between them, both guards are granted automatic Will Saves due to the wizard being within their line of sight.

    Guard 1 rolls an 18, falling short of the DC 20. Guard 2 rolls a 19, also failing to beat the DC.

    Result: Both guards fail their Will Saves. They remain oblivious to the wizard's presence, allowing him to pass by undetected. The wizard maintains his invisibility and continues on his way, leaving two confused guards wondering why they felt an odd sensation of something passing between them.

  2. Hours later, the same wizard returns, having indulged in three bottles of the lord's finest wines. The invisibility spell (still at DC 20) is now actively working to mask not just his appearance, but also the potent aroma of expensive alcohol.

    As the wizard approaches, both guards are again granted Will Saves, this time primarily based on the scent of wine that the spell is struggling to conceal.

    Guard 1 rolls a 19, failing the save. Guard 2 rolls a 21, succeeding against the DC 20.

    Result: Guard 1 remains unaware of the wizard's presence. However, Guard 2 not only detects the smell of fine wine but the successful save also completely breaks the invisibility spell's effect on him. He turns around to see the familiar figure of the now-visible wizard.

    "Oh no," the guard exclaims, recognizing the inebriated spellcaster, "Aztor's been at the lord's wines again!"

    The wizard, visible only to Guard 2, realizes his cover is blown but still appears invisible to Guard 1 and anyone else who hasn't succeeded on a Will Save against his invisibility.