Spell Index


Hurl Rock

A versatile spell for both combat and construction

Conjuration
Damage type: Physical
Action: Standard
Components: V,S,M (rock dust)
Duration: See text
Spell Lists: Arcane,Nature,Psychic
Levels: 1,3,5,7,9,10
Range: close

Hurl Rock is a basic earth elemental spell that conjures a rock and propels it at high speed towards a target. The conjured rock has a permanent duration, remaining in existence indefinitely unless dispelled by abjuration magic. This versatility allows Hurl Rock to be used not only as an offensive spell but also as a means of creating lasting stone structures or obstacles.

The size and potency of the conjured rock scale dramatically with the spell's level, ranging from a medium-sized boulder at its most basic to a colossal mass of earth at its peak. Higher-level castings of Hurl Rock can reshape battlefields, creating instant cover or obstacles, or dealing devastating damage to structures and large creatures.

While primarily used as an attack, skilled casters can also use Hurl Rock to place stones precisely without hurling them, allowing for improvised construction or terraforming. This utility aspect of the spell opens up creative problem-solving opportunities outside of combat.

As the spell scales, not only does the size and damage of the rock increase, but its durability also improves significantly. Higher-level rocks possess greater hardness, making them resistant to damage and difficult to destroy. This increased durability ensures that rocks conjured by high-level casters can serve as long-lasting fortifications or obstacles.

Hurl Rock inflicts devastating physical damage, but can be countered through various means: robust armor with damage reduction properties, sturdy shields, or even offensive spells targeting the boulder itself. Finally, for those aiming to shatter the conjured rock, adamantine or mithril weapons prove exceptionally effective, bypassing much of the stone's innate hardness.

Scaling Effects

Spell Level Rock Size Damage per CL Hardness HP per CL Duration
1 Medium 1d12 5 10 days/level
3 Large 2d12 10 20 days/level
5 Huge 4d12 20 40 days/level
7 Gargantuan 8d12 40 80 days/level
9 Colossal 16d12 60 160 Permanent
10 Colossal+ 32d12 80 320 Permanent