A versatile spell for both combat and construction
Conjuration
Damage type: Physical
Action: Standard
Components: V,S,M (rock dust)
Duration: See text
Spell Lists: Arcane,Nature,Psychic
Levels: 1,3,5,7,9,10
Range: close
Hurl Rock is a basic earth elemental spell that conjures a rock and propels it at high speed towards a target. The conjured rock has a permanent duration, remaining in existence indefinitely unless dispelled by abjuration magic. This versatility allows Hurl Rock to be used not only as an offensive spell but also as a means of creating lasting stone structures or obstacles.
The size and potency of the conjured rock scale dramatically with the spell's level, ranging from a medium-sized boulder at its most basic to a colossal mass of earth at its peak. Higher-level castings of Hurl Rock can reshape battlefields, creating instant cover or obstacles, or dealing devastating damage to structures and large creatures.
While primarily used as an attack, skilled casters can also use Hurl Rock to place stones precisely without hurling them, allowing for improvised construction or terraforming. This utility aspect of the spell opens up creative problem-solving opportunities outside of combat.
As the spell scales, not only does the size and damage of the rock increase, but its durability also improves significantly. Higher-level rocks possess greater hardness, making them resistant to damage and difficult to destroy. This increased durability ensures that rocks conjured by high-level casters can serve as long-lasting fortifications or obstacles.
Hurl Rock inflicts devastating physical damage, but can be countered through various means: robust armor with damage reduction properties, sturdy shields, or even offensive spells targeting the boulder itself. Finally, for those aiming to shatter the conjured rock, adamantine or mithril weapons prove exceptionally effective, bypassing much of the stone's innate hardness.
Spell Level | Rock Size | Damage per CL | Hardness | HP per CL | Duration |
---|---|---|---|---|---|
1 | Medium | 1d12 | 5 | 10 | days/level |
3 | Large | 2d12 | 10 | 20 | days/level |
5 | Huge | 4d12 | 20 | 40 | days/level |
7 | Gargantuan | 8d12 | 40 | 80 | days/level |
9 | Colossal | 16d12 | 60 | 160 | Permanent |
10 | Colossal+ | 32d12 | 80 | 320 | Permanent |