Heal yourself or a target creature
Necromancy
Damage type: Radiant
Action: Standard
Components: V,S,M (a few hairs from a wolf)
Duration: Instantaneous
Spell Lists: Alchemy,Divine,Nature
Levels: 1,3,5,7,9
Target: close creature
A healing spell accelerates the body’s natural healing ability. It can repair skin and broken bones in only a few seconds. It can also be used to better recover from hard physical activity. Heal cannot be used to regenerate lost limbs and to heal diseases that the body does not know how to fight. Divine spellcasters can use healing spells more easily than arcane spellcasters. Arcane spellcasters have to use an alchemical process to produce the necessary radiant healing energy.
For living creatures, excess healing turbocharges the body, making it stronger for a short period of time. Top speed is increased, as well as attack rolls and damage rolls.
Spell Level | Heal per CL | Heal AoE | Turbocharge bonuses |
---|---|---|---|
1 | 1d10 | 10ft | +10% attack rolls, damage rolls and speed |
3 | 1d10 | 20ft | +20% |
5 | 2d10 | 40ft | +30% |
7 | 4d10 | 60ft | +40% |
9 | 8d10 | 80ft | +50% |
10 | 16d10 | 160ft | +100% |