Universal
Action: Full
Components: V,S,M
Duration: Permanent until all charges are
consumed
Spell Lists: Arcane
Levels: 9,10
Target: Personal
Duration: hours/level
Circle Spell endows a wizard with the extraordinary capability to sustain a lower-tier spell indefinitely, without the necessity of recasting. This remarkable enchantment allows the casting of the circled spell swiftly, once every round, as a bonus spell. Impressively, the duration of this spell's efficacy is directly proportional to the wizard's mastery, equaling their caster level in both the number of uses and the hours of its active state.
However, wielding multiple Circle Spells simultaneously demands prodigious mental focus. A spellcaster's ability to maintain these spells is limited, constrained to a maximum of one spell per every fifth point of their Intelligence (INT/5).
Visually, Circle Spells manifest as a magical aura, radiating around the spellcaster in hues that correspond to the nature of the magic employed. Some practitioners, seeking discretion, may cloak these luminous displays with an illusion spell to obscure their presence.
Finally, when a Circle Spell is invoked, it retains the power and complexity (caster level and Difficulty Class) from the moment of its initial casting.
Scaling
Level 9. Circle spell can only be self-cast. Limit of one Circle spell active. Bonus spell is cast with a +50% on the Reflex roll.
Level 10. Circle spell can be cast on another creature. Limit of two active Circle spells on a given creature. Bonus spell is cast with +75% on the Reflex roll.